3/18/2024 0 Comments Warcraft 3 naga race modLittle danger on their own, but they always appear atleast in pairs, occasionally in larger groups. Possess similar spells as the Lightforged Nathrezim, though not as many - a lot tougher to debilitate, however.Ĭrypt Skitterer - small, predatory creatures in arctic biomes. Lightspawn - Based on Sol - a wild, playable elemental race, found in some good biomes. Have quite a few spells at their disposal, making them rather dangerous foes. Lightforged Nathrezim - Based on Lothraxion - a wild, playable race from the good biomes - they'll also be found alongside Lightforged Draenei. Moves innately faster than similar mounts such as the Turbostrider, though unlike them, it obviously lacks combat skills and doesn't really have a practical attack - it only has a slow but strong ramming attack, though its unlikely to hit an opponent that isn't unconscious or being held down. Mechano-hog - Get your motor runnin'! Unique mount for Gnomes and Goblins. Should dissuade one from pissing off the dwarven neighbors - unless you too are a fan of Sabaton. Steam Tanks are cheaper and only fire tank rounds - Siege Engines are even larger, more expensive, and fire multi-target rocket barrages from their missile batteries. Obviously, they're quite slow and very expensive, but also highly durable. They're unique mounts for the Dwarven races. Spoiler: Full list (click to show/hide)Steam Tanks and Siege Engines - Yep. I also added 3 unique weapon traps that only Gnomes have access to (though the two Gnomish sub-races can sell them in caravans as well). I'll be brief with their descriptions, since these are described in the help files anyway. Added ones for the Kingdoms of Humanity addon as well, so you can now craft mini-cannons and the mini cannonballs, anchor maces and torturer's pokers.įor the Warcraft pack, I added a bunch of creatures - mostly missing odds and ends, but also some of the upcoming 8.2 creatures. I also updated the crafting reactions, so now all weapon, helmet, armor and shield types are craftable. Lances are fairly common, although the shurikens and kunai are quite rare. The ones that can be tamed will still trigger traps, however.Īdded 3 new weapons as well - lances (spear skill), shurikens (a slinger weapon) and kunai (another slinger weapon). I'll release updates with a similar change for my other mods later, for consistency.Īnother thing - any creatures that hover (but don't neccessarily fly, i.e Liches, Banshees or Wraiths) and are not tameable for one reason or another (either they're intelligent beings like Banshees, or are opposed to life like the Dragon's Dogma Phantoms, Phantasms, Specters and Wraiths) now have TRAPAVOID. With this, also, I gave them the tokens, so they'll also give more skill XP when fought. I also altered most of the wild creatures a bit - added innate skill levels to them, so on one hand, they'll be more effective war animals -on the other, they'll also be a bit tougher to deal with in both modes. This also allowed me to do a slight rebalancing of them. That's amongst a bunch of other stuff.įor starters, some general changes - I reorganized the help files, and also added a help file for the weapons and armor from this pack, so there's a better idea of what they can do and other details. Both are mostly in preparation for the next update which should let players use these in both modes as mounts, although you should still get some utility from the tanks. As a small preview, dwarves and dark dwarves will now have steam tanks and siege engines (the latter a more powerful but more expensive version of the former) whereas gnomes and goblins will have bikes - fast mounts. ZM5's Mod Depository - Shadowlands Updateįigured I'd make a quick progress report, since it's been a while since I posted on this thread - I should have a few updates out sometime this week I think - primarily for the Warcraft part of the pack, the derivatives pack and the MK pack. ZM5's Mod Depository - Shadowlands Update
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